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Astro empires base discount credits
Astro empires base discount credits










astro empires base discount credits

No technology nor units for increasing benefits of production.Just don't give those benefits to start with. Just, why? A whole week getting accustomed to mechanics I don't nor won't pay for. Taste of a premium account for beginners.

#Astro empires base discount credits free#

This won't change for any structure, at least in the free accounts. An example: L1 metal factory costs 1 credit, grants 1 credit per hour L2 same factory costs 2 credit, grants 1 credit per hour. This is one of the features that make the game incredibly fast at the start and painfully slow once you're into it: as the prices for structures increase doubling the amount of necessary resources, the benefits you get from them don't increase the same way. Steady increase vs exponential increase.Structure recoveries are also slow, but the economy takes the cake: takes weeks to go back to the fullest after an attack, you may be lucky if you can recover 1 point of your economy per day. This wouldn't be a problem if they produced more credits, but they don't. Buildings and structures take forever to build. This wouldn't be a problem if free accounts were so limited. Paid accounts do experience a significant boost in the way they can operate over free accounts. There are some structures you'll be able to build that won't occupy space in your astro and with different uses: provide energy, provide workforce. In other games you have absolute knowledge of all of them at all times. It's simple: if you want to know, send some ships to explore. You have access to the whole map of all the galaxies and solar systems of the game server, but you don't know if they're occupied. Partial blindness of contents of regions.If you explore a solar system, you know about the characteristics of a potential base and will be able to decide if it fits your needs or not. No more try and fail attempts of getting a good base by struck of luck. You can know the characteristics of an astro before colonization.Ads are discrete, don't interrupt abruptly and aren't big banners or loud ads.It's a small price for not carrying cargo space with combustible for travelling, the game needs balance somehow. Fleets out of your planet for long periods have a cost.You can even land in enemy territory and not aggro them.

astro empires base discount credits

Unlike other games, you can send fleets to most of the places available and they can rest there. With the exception of giant gas planets, your fleets will be able to travel any distance and rest in any planet.

  • Fleets can go almost anywhere you want.
  • More variety in units, structures and technologies than other games.
  • Have yo moved to a bad neighborhood and you're being attacked continuedly? Well, destroy that base, and the next one will not cost as much as it would normally do.
  • Lowering of cost for the next colonization base if you're moving.
  • Your first week will be as a protected player against attacks (unless you attack first, so try not to or you're doomed to open cheap attacks).
  • After you've being successfully attacked, your base is not elegible for more attacks, neither for the same player nor another. This works if the game resources are limited as in this one. After an attack, whenever you get rid of your enemy and revolt, your defenses will start to rebuild automatically without paying extra credits. Also, you can see fleets in the map moving around. This also affects the way routes work, given its more approximate than just a linear approach.
  • Loved the way they made the galaxy/solar system maps, way more credible than other space management games like Ogame, which let you occupy any planet in every solar system.











  • Astro empires base discount credits